I had a few ways to select multiple units, including D-pad hot-key assignments and a way to expand the selection cursor into a large circle. I nudged the sticks to fly around, and selected troops with the A button. The movements were mapped to fairly standard first-person-shooter commands, although gamers won't be able to reassign the layout. I tried flying the camera around and issuing orders on a 360, and it generally worked well. The control scheme is the big challenge for console gamers. Console gamers will get the full, original game in this version, too. PC gamers who have the original can opt for a download-only Soviet expansion, while those new to the title can get a bundled, PC edition. Two changes define this update: 360 and PS3 gamers can play, and a new campaign lets you play from the Soviet perspective.
The real-time battle strategy takes gamers into an alternate 1989 the Cold War turns into a firefight. If you don't remember it, you might have been washed over by a dozen other great games. If you remember World in Conflict from last year, expect more of the same in this fall's World in Conflict: Soviet Assault.