Most Burnout veterans will find a good time in Road Rage, where the goal is to force as many rivals to crash as possible. You need to play almost all of them in each class, meaning you’ll need a well-rounded skillset. In addition to the tracks, there’s a good variety in the mission types. It’s clear that this game is working above and beyond its scope as a budget title. At times, Dangerous Driving even manages to impress visually with its vast deserts and woodlands blazing by. Still, there’s plenty of variety in your surroundings.
This means that you’ll be blasting through a lot of wide open roads, which is a bit of a departure from the crowded cityscapes of Burnout proper.
There are 31 tracks split into seven areas inspired by national parks.
At launch, the only way to play Dangerous Driving is through a linear series of events. All the mechanics and game modes you remember are present and accounted for. Outside of the word “Burnout” changing to “Heatwave,” you’ve got everything from Psyche Outs and Boost Shunts to Hot Streaks and Aftertouch. Everything from the look of the menus to the loading screens to the orchestra sting whenever you get a takedown is all ripped right from its inspiration, potential lawsuits be damned. Yes, Dangerous Driving is almost desperate to make the connection between itself and Criterion’s past.